Math Blaster: Pre-Algebra is the reimagining of Math Blaster Mystery: The Great Brain Robbery.
Summary[]
Dr. Dudley Dabble is using an Electrochemical Math Magnet to suck up all the world's math skills for himself.
Characters[]
- Rave
- Dudley Dabble
- Bobbi Fright
- Lou Fright
- Coach Gulliver Lilliput
- Gloria Ghastly
- Mayor Jackie O'Cassidy
- Gorky Barf
The Games[]
Pool Hall []
Players must fill the rack with the correct number of balls and color them so that the statements given are true. One fuse is won when the player wins 3 rounds.
Number Guesser []
Players can give the number guesser a number to guess or the player can guess its number. One fuse is won when the player wins 3 rounds with the number guesser.
Droid Feeder[]
Players must stack barrels of parts to get the correct totals. One fuse is won when the player correctly makes 5 totals of ingredients.
Kitchen Coordinates []
Players must navigate Rave to all of the food (Chicken, Apples and Ice Cream Cones) using turning rails which are applied via input of coordinates, while avoiding obstacles such as cockroaches and Venus Flytraps. One fuse is won when the player fills up Rave's Strength Bar with energy from the food.
Variable in the Dresser []
Players must finish the number pattern according to the hint given at the start of each round. Random numbers appear on the light bulbs and the player must click on the light bulbs to fill in the spaces in the pattern before the hourglass runs out. One fuse is won when the player correctly finishes 3 number patterns.
Radio-Mystery Hour[]
Players must help Rave build the highest sum by building equations in 3 rounds to win one fuse.
Power gem word problem []
Every time the player clicks on a power gem that's on the ground, Rave will be transported to the Computer Cellar where Dr. Dabble is on-screen. The player has to correctly solve the word problem to earn the Power Gem.
Graveyard Tutorial []
If the player gets the power gem word problem incorrect, Rave will be transported into the graveyard to practice 4 word problems in order to get out and try the power gem word problem again.
Fusebox Pattern []
Once all 4 to 6 fuses are found, the player must put the fuses into the fuse box in the right order, row on row, to unlock the door to the catwalk (which eventually leads to Dr Dabble's Lab).
Showdown at the Catwalk[]
The player must guide Rave to the other side of the catwalk while knocking the creatures with his weapon (the Goo Bag), which turn into coins on contact. The player has 3 chances before he has to start from the origin of the catwalk.