Math Blaster Ages 8-9 is one of the games in the Math Blaster series. It features the two reoccurring characters Max Blaster and GC, and their robotic dog Mel.
Math Blaster ages 8-9 | |
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Details | |
Title | Math Blaster ages 8-9 |
Developer | Knowledge Adventure |
Publisher | Knowledge Adventure |
Platform(s) | Windows, Macintosh |
Released | 1998 |
Age(s) | 8-9 |
Subject | Math |
Plot[]
An old woman is entering a supercomputer-operated metropolis when she is stopped by one of the guards. She presents a math problem displayed on her handheld computer which is too complex for the guard to solve, when all of a sudden she is knocked out by sleeping gas loaded inside the handheld computer. Once inside the old woman pulls off her disguise, only to reveal that she is not a woman at all, but a young man who is a hacker named Dr. Zero.
Dr. Zero blows on his whistle, summoning robotic creatures which he calls his "bugs", and launches an invasion on the metropolis.
Meanwhile, Blaster and GC are watching cartoons until they're rudely interrupted by Dr. Zero who takes over the computer system, and unless the ransom of 3000000000000 Kwontos (currency in the Math Blaster series) is paid, he will destroy GC's home planet, Omega.
Thinking fast, Blaster, GC, and Mel began their mission to corral all the bugs and reprogram all of them to defect to their side.
Games[]
Domino Bridge[]
The player must help Blaster build a bridge from one tower to the other by using the Information Highway Data-chips before the bugs can build theirs. 5 bugs are awarded when 3 bridges are built.
Musical Math[]
The player must read the portrayed window to bring the geometric shape to the neighboring empty window. Each correctly placed shape earns a piece of music until the song is complete. 5 bugs are awarded when the player fills all the empty windows completing the song.
Bug Hunt[]
The player must move GC around a maze to find the bugs with an equation which fits the target range. The game is won when the player has collected 5 bugs.
Circuit Quest[]
With all 3 crew members united, the player must guide Blaster, GC or Mel to the floating chips while using the devices (according to their abilities) which control the doors, elevators and stairs. Once all the chips have been collected, the portal is opened. Afterwards, the player must place the chips in the code strings to correctly solve equations. 5 bugs are awarded when all the code strings are correct.
The Cache[]
Players can store bugs in the cache once they have collected them. To free more space, players must answer a series of equations before time runs out. The maximum space is 100.[]
Bug Base[]
The player can go to the Bug Base to read about the bugs anytime to get a fresh start at the trap (see Gallery).Blue Bopper | When hit it punches | Blue Catapult | It throws stones when hit | Blue Cloud | It blows air when hit | Blue Alarm | It rings when hit | Blue Laser Cannon | It shoots laser when hit | Blue Claw | Grabs anything when hit (Particularly Dr Zero) | Blue trapdoor | Opens when on contact with another bug | |
Red Bopper | It punches upon contact with laser | Red Catapult | It throws stones upon contact with laser | Red Cloud | It blows air upon contact laser | Red Alarm | It rings upon contact with laser | Red Laser Cannon | it shoots laser upon contact with another laser | Red Claw | Grabs anything upon contact with laser (Particularly Dr Zero) | Red trapdoor | Opens on contact with laser | |
Yellow Bopper | At the sound of Alarm Clock it punches | Yellow Catapult | At the sound of Alarm it throws stones | Yellow Cloud | It blows air at the sound of alarm | Yellow Alarm | It rings after countdown | Yellow Laser Cannon | At the sound of alarm it shoots laser | Yellow Claw | Grabs anything At the sound of alarm (Particularly Dr Zero) | Yellow Trapdoor | Opens at the sound of alarm | |
Purple Conveyor | Moves slow | Platform |
Platform 1 |
Platform 2 |
Platform 3 |
Frozen Platform | Red Ball | Bouncy | Green Butterfly | Flies Upwards | Green Balloon | Flies Upwards | ||
Green Conveyor | Moves fast |
Gray Wall or floors |
Green (Platform 1) Red (Platform 2) Blue (Platform 3) Colored Wall or floors |
Slippery Surface | Blue Super-Ball | Extra Bouncy | Purple Butterfly | Stays put until collision with another bug | Purple Balloon | Stays put until collision with another bug | ||||
Orange Conveyor | Changes direction on contact with another bug | Green Marble | Does Not Bounce | Orange Butterfly | Flies Sideways |
[]
Claws | Catches Dr. Zero | Mirrors | Deflect Lasers (Also useful as Ramps) |
Cage | Catches Dr. Zero | Short Ramp | Balls roll on it |
Spring Turtle | Things Bounce Off | Long Ramp | Balls roll on it |
Safe | Very Heavy (Useful for setting off Collision bugs) | ||
Spring Turtle | Bugs bounce off it's back |
The Trap[]
Reprogramming Word Problem
The player must solve three-word problems correctly to reprogram the bugs. Once done, the player moves to the contraption building game using the bugs collected to catch Dr. Zero.